[PATCH v6 02/17] landlock: refactors landlock_find/insert_rule
Konstantin Meskhidze (A)
konstantin.meskhidze at huawei.com
Fri Jul 8 12:54:26 UTC 2022
7/7/2022 7:46 PM, Mickaël Salaün пишет:
>
>
> On 21/06/2022 10:22, Konstantin Meskhidze wrote:
>> Adds a new object union to support a socket port
>> rule type. Refactors landlock_insert_rule() and
>> landlock_find_rule() to support coming network
>> modifications. Now adding or searching a rule
>> in a ruleset depends on a rule_type argument
>> provided in refactored functions mentioned above.
>>
>> Signed-off-by: Konstantin Meskhidze <konstantin.meskhidze at huawei.com>
>> ---
>>
>> Changes since v5:
>> * Formats code with clang-format-14.
>>
>> Changes since v4:
>> * Refactors insert_rule() and create_rule() functions by deleting
>> rule_type from their arguments list, it helps to reduce useless code.
>>
>> Changes since v3:
>> * Splits commit.
>> * Refactors landlock_insert_rule and landlock_find_rule functions.
>> * Rename new_ruleset->root_inode.
>>
>> ---
>> security/landlock/fs.c | 7 ++-
>> security/landlock/ruleset.c | 105 ++++++++++++++++++++++++++----------
>> security/landlock/ruleset.h | 27 +++++-----
>> 3 files changed, 96 insertions(+), 43 deletions(-)
>
> [...]
>
>> diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h
>> index bd7ab39859bf..a22d132c32a7 100644
>> --- a/security/landlock/ruleset.h
>> +++ b/security/landlock/ruleset.h
>> @@ -53,15 +53,17 @@ struct landlock_rule {
>> */
>> struct rb_node node;
>> /**
>> - * @object: Pointer to identify a kernel object (e.g. an inode). This
>> - * is used as a key for this ruleset element. This pointer is set once
>> - * and never modified. It always points to an allocated object because
>> - * each rule increments the refcount of its object.
>> - */
>> - struct landlock_object *object;
>> - /**
>> - * @num_layers: Number of entries in @layers.
>> + * @object: A union to identify either a kernel object (e.g. an inode) or
>> + * a raw data value (e.g. a network socket port). This is used as a key
>> + * for this ruleset element. This pointer/@object.ptr/ is set once and
>> + * never modified. It always points to an allocated object because each
>> + * rule increments the refcount of its object (for inodes).;
>
> Extra ";"
Yep. It's a silly typo. Thanks.
Will be removed.
> .
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