[PATCH v6 02/17] landlock: refactors landlock_find/insert_rule

Konstantin Meskhidze (A) konstantin.meskhidze at huawei.com
Fri Jul 8 12:53:10 UTC 2022



7/7/2022 7:44 PM, Mickaël Salaün пишет:
> 
> On 21/06/2022 10:22, Konstantin Meskhidze wrote:
>> Adds a new object union to support a socket port
>> rule type. Refactors landlock_insert_rule() and
>> landlock_find_rule() to support coming network
>> modifications. Now adding or searching a rule
>> in a ruleset depends on a rule_type argument
>> provided in refactored functions mentioned above.
>> 
>> Signed-off-by: Konstantin Meskhidze <konstantin.meskhidze at huawei.com>
>> ---
>> 
>> Changes since v5:
>> * Formats code with clang-format-14.
>> 
>> Changes since v4:
>> * Refactors insert_rule() and create_rule() functions by deleting
>> rule_type from their arguments list, it helps to reduce useless code.
>> 
>> Changes since v3:
>> * Splits commit.
>> * Refactors landlock_insert_rule and landlock_find_rule functions.
>> * Rename new_ruleset->root_inode.
>> 
>> ---
>>   security/landlock/fs.c      |   7 ++-
>>   security/landlock/ruleset.c | 105 ++++++++++++++++++++++++++----------
>>   security/landlock/ruleset.h |  27 +++++-----
>>   3 files changed, 96 insertions(+), 43 deletions(-)
>> 
>> diff --git a/security/landlock/fs.c b/security/landlock/fs.c
>> index e6da08ed99d1..46aedc2a05a8 100644
>> --- a/security/landlock/fs.c
>> +++ b/security/landlock/fs.c
>> @@ -173,7 +173,8 @@ int landlock_append_fs_rule(struct landlock_ruleset *const ruleset,
>>   	if (IS_ERR(object))
>>   		return PTR_ERR(object);
>>   	mutex_lock(&ruleset->lock);
>> -	err = landlock_insert_rule(ruleset, object, access_rights);
>> +	err = landlock_insert_rule(ruleset, object, 0, access_rights,
>> +				   LANDLOCK_RULE_PATH_BENEATH);
>>   	mutex_unlock(&ruleset->lock);
>>   	/*
>>   	 * No need to check for an error because landlock_insert_rule()
>> @@ -204,7 +205,9 @@ find_rule(const struct landlock_ruleset *const domain,
>>   	inode = d_backing_inode(dentry);
>>   	rcu_read_lock();
>>   	rule = landlock_find_rule(
>> -		domain, rcu_dereference(landlock_inode(inode)->object));
>> +		domain,
>> +		(uintptr_t)rcu_dereference(landlock_inode(inode)->object),
>> +		LANDLOCK_RULE_PATH_BENEATH);
>>   	rcu_read_unlock();
>>   	return rule;
>>   }
>> diff --git a/security/landlock/ruleset.c b/security/landlock/ruleset.c
>> index a3fd58d01f09..5f13f8a12aee 100644
>> --- a/security/landlock/ruleset.c
>> +++ b/security/landlock/ruleset.c
>> @@ -35,7 +35,7 @@ static struct landlock_ruleset *create_ruleset(const u32 num_layers)
>>   		return ERR_PTR(-ENOMEM);
>>   	refcount_set(&new_ruleset->usage, 1);
>>   	mutex_init(&new_ruleset->lock);
>> -	new_ruleset->root = RB_ROOT;
>> +	new_ruleset->root_inode = RB_ROOT;
>>   	new_ruleset->num_layers = num_layers;
>>   	/*
>>   	 * hierarchy = NULL
>> @@ -69,7 +69,8 @@ static void build_check_rule(void)
>>   }
>> 
>>   static struct landlock_rule *
>> -create_rule(struct landlock_object *const object,
>> +create_rule(struct landlock_object *const object_ptr,
>> +	    const uintptr_t object_data,
>>   	    const struct landlock_layer (*const layers)[], const u32 num_layers,
>>   	    const struct landlock_layer *const new_layer)
>>   {
>> @@ -90,8 +91,15 @@ create_rule(struct landlock_object *const object,
>>   	if (!new_rule)
>>   		return ERR_PTR(-ENOMEM);
>>   	RB_CLEAR_NODE(&new_rule->node);
>> -	landlock_get_object(object);
>> -	new_rule->object = object;
>> +
>> +	if (object_ptr) {
>> +		landlock_get_object(object_ptr);
>> +		new_rule->object.ptr = object_ptr;
>> +	} else if (object_ptr && object_data) {
> 
> Something is wrong with this second check: else + object_ptr?

It was your suggestion to use it like this:
" ....You can also add a WARN_ON_ONCE(object_ptr && object_data)."

Please check it here:
https://lore.kernel.org/linux-security-module/bc44f11f-0eaa-a5f6-c5dc-1d36570f1be1@digikod.net/

> 
> 
>> +		WARN_ON_ONCE(1);
>> +		return ERR_PTR(-EINVAL);
>> +	}
>> +
>>   	new_rule->num_layers = new_num_layers;
>>   	/* Copies the original layer stack. */
>>   	memcpy(new_rule->layers, layers,
>> @@ -107,7 +115,7 @@ static void free_rule(struct landlock_rule *const rule)
>>   	might_sleep();
>>   	if (!rule)
>>   		return;
>> -	landlock_put_object(rule->object);
>> +	landlock_put_object(rule->object.ptr);
>>   	kfree(rule);
>>   }
>> 
>> @@ -143,26 +151,42 @@ static void build_check_ruleset(void)
>>    * access rights.
>>    */
>>   static int insert_rule(struct landlock_ruleset *const ruleset,
>> -		       struct landlock_object *const object,
>> +		       struct landlock_object *const object_ptr,
>> +		       uintptr_t object_data, u16 rule_type,
> 
> Use landlock_rule_type instead of u16, everywhere. It was part of my
> review/patch two versions ago (with other things), please take them into
> account:
> https://lore.kernel.org/r/92d498f0-c598-7413-6b7c-d19c5aec6cab@digikod.net
> 
  Ok. Thanks for the reminder.
> 
>>   		       const struct landlock_layer (*const layers)[],
>>   		       size_t num_layers)
>>   {
>>   	struct rb_node **walker_node;
>>   	struct rb_node *parent_node = NULL;
>>   	struct landlock_rule *new_rule;
>> +	struct rb_root *root;
>> 
>>   	might_sleep();
>>   	lockdep_assert_held(&ruleset->lock);
>> -	if (WARN_ON_ONCE(!object || !layers))
>> +	if (WARN_ON_ONCE(!layers))
>>   		return -ENOENT;
>> -	walker_node = &(ruleset->root.rb_node);
>> +	if (WARN_ON_ONCE(object_ptr && object_data))
>> +		return -EINVAL;
>> +	/* Chooses rb_tree structure depending on a rule type. */
>> +	switch (rule_type) {
>> +	case LANDLOCK_RULE_PATH_BENEATH:
>> +		if (WARN_ON_ONCE(!object_ptr))
>> +			return -ENOENT;
>> +		object_data = (uintptr_t)object_ptr;
>> +		root = &ruleset->root_inode;
>> +		break;
>> +	default:
>> +		WARN_ON_ONCE(1);
>> +		return -EINVAL;
>> +	}
>> +	walker_node = &root->rb_node;
>>   	while (*walker_node) {
>>   		struct landlock_rule *const this =
>>   			rb_entry(*walker_node, struct landlock_rule, node);
>> 
>> -		if (this->object != object) {
>> +		if (this->object.data != object_data) {
>>   			parent_node = *walker_node;
>> -			if (this->object < object)
>> +			if (this->object.data < object_data)
>>   				walker_node = &((*walker_node)->rb_right);
>>   			else
>>   				walker_node = &((*walker_node)->rb_left);
>> @@ -194,11 +218,16 @@ static int insert_rule(struct landlock_ruleset *const ruleset,
>>   		 * Intersects access rights when it is a merge between a
>>   		 * ruleset and a domain.
>>   		 */
>> -		new_rule = create_rule(object, &this->layers, this->num_layers,
>> -				       &(*layers)[0]);
>> +		switch (rule_type) {
>> +		case LANDLOCK_RULE_PATH_BENEATH:
>> +			new_rule = create_rule(object_ptr, 0, &this->layers,
>> +					       this->num_layers, &(*layers)[0]);
>> +			break;
>> +		}
>>   		if (IS_ERR(new_rule))
>>   			return PTR_ERR(new_rule);
>> -		rb_replace_node(&this->node, &new_rule->node, &ruleset->root);
>> +		rb_replace_node(&this->node, &new_rule->node,
>> +				&ruleset->root_inode);
>>   		free_rule(this);
>>   		return 0;
>>   	}
>> @@ -207,11 +236,15 @@ static int insert_rule(struct landlock_ruleset *const ruleset,
>>   	build_check_ruleset();
>>   	if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES)
>>   		return -E2BIG;
>> -	new_rule = create_rule(object, layers, num_layers, NULL);
>> +	switch (rule_type) {
>> +	case LANDLOCK_RULE_PATH_BENEATH:
>> +		new_rule = create_rule(object_ptr, 0, layers, num_layers, NULL);
>> +		break;
>> +	}
>>   	if (IS_ERR(new_rule))
>>   		return PTR_ERR(new_rule);
>>   	rb_link_node(&new_rule->node, parent_node, walker_node);
>> -	rb_insert_color(&new_rule->node, &ruleset->root);
>> +	rb_insert_color(&new_rule->node, &ruleset->root_inode);
>>   	ruleset->num_rules++;
>>   	return 0;
>>   }
>> @@ -229,8 +262,9 @@ static void build_check_layer(void)
>> 
>>   /* @ruleset must be locked by the caller. */
>>   int landlock_insert_rule(struct landlock_ruleset *const ruleset,
>> -			 struct landlock_object *const object,
>> -			 const access_mask_t access)
>> +			 struct landlock_object *const object_ptr,
>> +			 const uintptr_t object_data,
>> +			 const access_mask_t access, const u16 rule_type)
>>   {
>>   	struct landlock_layer layers[] = { {
>>   		.access = access,
>> @@ -239,7 +273,8 @@ int landlock_insert_rule(struct landlock_ruleset *const ruleset,
>>   	} };
>> 
>>   	build_check_layer();
>> -	return insert_rule(ruleset, object, &layers, ARRAY_SIZE(layers));
>> +	return insert_rule(ruleset, object_ptr, object_data, rule_type, &layers,
>> +			   ARRAY_SIZE(layers));
>>   }
>> 
>>   static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy)
>> @@ -284,8 +319,8 @@ static int merge_ruleset(struct landlock_ruleset *const dst,
>>   	dst->access_masks[dst->num_layers - 1] = src->access_masks[0];
>> 
>>   	/* Merges the @src tree. */
>> -	rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, &src->root,
>> -					     node) {
>> +	rbtree_postorder_for_each_entry_safe(walker_rule, next_rule,
>> +					     &src->root_inode, node) {
>>   		struct landlock_layer layers[] = { {
>>   			.level = dst->num_layers,
>>   		} };
>> @@ -299,7 +334,8 @@ static int merge_ruleset(struct landlock_ruleset *const dst,
>>   			goto out_unlock;
>>   		}
>>   		layers[0].access = walker_rule->layers[0].access;
>> -		err = insert_rule(dst, walker_rule->object, &layers,
>> +		err = insert_rule(dst, walker_rule->object.ptr, 0,
>> +				  LANDLOCK_RULE_PATH_BENEATH, &layers,
>>   				  ARRAY_SIZE(layers));
>>   		if (err)
>>   			goto out_unlock;
>> @@ -327,8 +363,9 @@ static int inherit_ruleset(struct landlock_ruleset *const parent,
>> 
>>   	/* Copies the @parent tree. */
>>   	rbtree_postorder_for_each_entry_safe(walker_rule, next_rule,
>> -					     &parent->root, node) {
>> -		err = insert_rule(child, walker_rule->object,
>> +					     &parent->root_inode, node) {
>> +		err = insert_rule(child, walker_rule->object.ptr, 0,
>> +				  LANDLOCK_RULE_PATH_BENEATH,
>>   				  &walker_rule->layers,
>>   				  walker_rule->num_layers);
>>   		if (err)
>> @@ -361,7 +398,8 @@ static void free_ruleset(struct landlock_ruleset *const ruleset)
>>   	struct landlock_rule *freeme, *next;
>> 
>>   	might_sleep();
>> -	rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root, node)
>> +	rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root_inode,
>> +					     node)
>>   		free_rule(freeme);
>>   	put_hierarchy(ruleset->hierarchy);
>>   	kfree(ruleset);
>> @@ -453,20 +491,29 @@ landlock_merge_ruleset(struct landlock_ruleset *const parent,
>>    */
>>   const struct landlock_rule *
>>   landlock_find_rule(const struct landlock_ruleset *const ruleset,
>> -		   const struct landlock_object *const object)
>> +		   const uintptr_t object_data, const u16 rule_type)
>>   {
>>   	const struct rb_node *node;
>> 
>> -	if (!object)
>> +	if (!object_data)
>>   		return NULL;
>> -	node = ruleset->root.rb_node;
>> +
>> +	switch (rule_type) {
>> +	case LANDLOCK_RULE_PATH_BENEATH:
>> +		node = ruleset->root_inode.rb_node;
>> +		break;
>> +	default:
>> +		WARN_ON_ONCE(1);
>> +		return NULL;
>> +	}
>> +
>>   	while (node) {
>>   		struct landlock_rule *this =
>>   			rb_entry(node, struct landlock_rule, node);
>> 
>> -		if (this->object == object)
>> +		if (this->object.data == object_data)
>>   			return this;
>> -		if (this->object < object)
>> +		if (this->object.data < object_data)
>>   			node = node->rb_right;
>>   		else
>>   			node = node->rb_left;
>> diff --git a/security/landlock/ruleset.h b/security/landlock/ruleset.h
>> index bd7ab39859bf..a22d132c32a7 100644
>> --- a/security/landlock/ruleset.h
>> +++ b/security/landlock/ruleset.h
>> @@ -53,15 +53,17 @@ struct landlock_rule {
>>   	 */
>>   	struct rb_node node;
>>   	/**
>> -	 * @object: Pointer to identify a kernel object (e.g. an inode).  This
>> -	 * is used as a key for this ruleset element.  This pointer is set once
>> -	 * and never modified.  It always points to an allocated object because
>> -	 * each rule increments the refcount of its object.
>> -	 */
>> -	struct landlock_object *object;
>> -	/**
>> -	 * @num_layers: Number of entries in @layers.
>> +	 * @object: A union to identify either a kernel object (e.g. an inode) or
>> +	 * a raw data value (e.g. a network socket port). This is used as a key
>> +	 * for this ruleset element. This pointer/@object.ptr/ is set once and
>> +	 * never modified. It always points to an allocated object because each
>> +	 * rule increments the refcount of its object (for inodes).;
>>   	 */
>> +	union {
>> +		struct landlock_object *ptr;
>> +		uintptr_t data;
>> +	} object;
>> +
>>   	u32 num_layers;
>>   	/**
>>   	 * @layers: Stack of layers, from the latest to the newest, implemented
>> @@ -98,7 +100,7 @@ struct landlock_ruleset {
>>   	 * nodes.  Once a ruleset is tied to a process (i.e. as a domain), this
>>   	 * tree is immutable until @usage reaches zero.
>>   	 */
>> -	struct rb_root root;
>> +	struct rb_root root_inode;
>>   	/**
>>   	 * @hierarchy: Enables hierarchy identification even when a parent
>>   	 * domain vanishes.  This is needed for the ptrace protection.
>> @@ -160,8 +162,9 @@ void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
>>   void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
>> 
>>   int landlock_insert_rule(struct landlock_ruleset *const ruleset,
>> -			 struct landlock_object *const object,
>> -			 const access_mask_t access);
>> +			 struct landlock_object *const object_ptr,
>> +			 const uintptr_t object_data,
>> +			 const access_mask_t access, const u16 rule_type);
>> 
>>   struct landlock_ruleset *
>>   landlock_merge_ruleset(struct landlock_ruleset *const parent,
>> @@ -169,7 +172,7 @@ landlock_merge_ruleset(struct landlock_ruleset *const parent,
>> 
>>   const struct landlock_rule *
>>   landlock_find_rule(const struct landlock_ruleset *const ruleset,
>> -		   const struct landlock_object *const object);
>> +		   const uintptr_t object_data, const u16 rule_type);
>> 
>>   static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset)
>>   {
>> --
>> 2.25.1
>> 
> .



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