[PATCH v11 03/12] landlock: Refactor landlock_find_rule/insert_rule
Konstantin Meskhidze (A)
konstantin.meskhidze at huawei.com
Sat Jul 1 14:37:08 UTC 2023
6/26/2023 9:40 PM, Mickaël Salaün пишет:
>
> On 15/05/2023 18:13, Konstantin Meskhidze wrote:
>> Add a new landlock_key union and landlock_id structure to support
>> a socket port rule type. A struct landlock_id identifies a unique entry
>> in a ruleset: either a kernel object (e.g inode) or typed data (e.g TCP
>> port). There is one red-black tree per key type.
>>
>> This patch also adds is_object_pointer() and get_root() helpers.
>> is_object_pointer() returns true if key type is LANDLOCK_KEY_INODE.
>> get_root() helper returns a red_black tree root pointer according to
>> a key type.
>>
>> Refactor landlock_insert_rule() and landlock_find_rule() to support coming
>> network modifications. Adding or searching a rule in ruleset can now be
>> done thanks to a Landlock ID argument passed to these helpers.
>>
>> Co-developed-by: Mickaël Salaün <mic at digikod.net>
>> Signed-off-by: Mickaël Salaün <mic at digikod.net>
>> Signed-off-by: Konstantin Meskhidze <konstantin.meskhidze at huawei.com>
>> ---
>>
>> Changes since v10:
>> * None.
>>
>> Changes since v9:
>> * Splits commit.
>> * Refactors commit message.
>> * Minor fixes.
>>
>> Changes since v8:
>> * Refactors commit message.
>> * Removes inlining.
>> * Minor fixes.
>>
>> Changes since v7:
>> * Completes all the new field descriptions landlock_key,
>> landlock_key_type, landlock_id.
>> * Refactors commit message, adds a co-developer.
>>
>> Changes since v6:
>> * Adds union landlock_key, enum landlock_key_type, and struct
>> landlock_id.
>> * Refactors ruleset functions and improves switch/cases: create_rule(),
>> insert_rule(), get_root(), is_object_pointer(), free_rule(),
>> landlock_find_rule().
>> * Refactors landlock_append_fs_rule() functions to support new
>> landlock_id type.
>>
>> Changes since v5:
>> * Formats code with clang-format-14.
>>
>> Changes since v4:
>> * Refactors insert_rule() and create_rule() functions by deleting
>> rule_type from their arguments list, it helps to reduce useless code.
>>
>> Changes since v3:
>> * Splits commit.
>> * Refactors landlock_insert_rule and landlock_find_rule functions.
>> * Rename new_ruleset->root_inode.
>>
>> ---
>> security/landlock/fs.c | 21 +++---
>> security/landlock/ruleset.c | 134 ++++++++++++++++++++++++++----------
>> security/landlock/ruleset.h | 65 ++++++++++++++---
>> 3 files changed, 166 insertions(+), 54 deletions(-)
>
> [...]
>
>> diff --git a/security/landlock/ruleset.c b/security/landlock/ruleset.c
>> index 1f3188b4e313..deab37838f5b 100644
>> --- a/security/landlock/ruleset.c
>> +++ b/security/landlock/ruleset.c
>
> [...]
>
>> @@ -316,21 +368,29 @@ static int inherit_ruleset(struct landlock_ruleset *const parent,
>> struct landlock_ruleset *const child)
>> {
>> struct landlock_rule *walker_rule, *next_rule;
>> + struct rb_root *parent_root;
>> int err = 0;
>>
>> might_sleep();
>> if (!parent)
>> return 0;
>>
>> + parent_root = get_root(parent, LANDLOCK_KEY_INODE);
>> + if (IS_ERR(parent_root))
>> + return PTR_ERR(parent_root);
>> +
>> /* Locks @child first because we are its only owner. */
>> mutex_lock(&child->lock);
>> mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING);
>>
>> /* Copies the @parent tree. */
>> rbtree_postorder_for_each_entry_safe(walker_rule, next_rule,
>> - &parent->root, node) {
>> - err = insert_rule(child, walker_rule->object,
>> - &walker_rule->layers,
>> + parent_root, node) {
>> + const struct landlock_id id = {
>> + .key = walker_rule->key,
>> + .type = LANDLOCK_KEY_INODE,
>> + };
>
> Please add a line break here instead of in a the following refactoring
> commit.
Ok. Will be addded.
>
>
>> + err = insert_rule(child, id, &walker_rule->layers,
>> walker_rule->num_layers);
>> if (err)
>> goto out_unlock;
> .
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