[PATCH v9 08/12] landlock: Add network rules and TCP hooks support
Konstantin Meskhidze (A)
konstantin.meskhidze at huawei.com
Tue Feb 14 10:19:53 UTC 2023
2/10/2023 8:39 PM, Mickaël Salaün пишет:
>
> On 16/01/2023 09:58, Konstantin Meskhidze wrote:
>> This commit adds network rules support in the ruleset management
>> helpers and the landlock_create_ruleset syscall.
>> Refactor user space API to support network actions. Add new network
>> access flags, network rule and network attributes. Increment Landlock
>> ABI version. Expand access_masks_t to u32 to be sure network access
>> rights can be stored. Implement socket_bind() and socket_connect()
>> LSM hooks, which enable to restrict TCP socket binding and connection
>> to specific ports.
>>
>> Signed-off-by: Konstantin Meskhidze <konstantin.meskhidze at huawei.com>
>> ---
>>
>> Changes since v8:
>> * Squashes commits.
>> * Refactors commit message.
>> * Changes UAPI port field to __be16.
>> * Changes logic of bind/connect hooks with AF_UNSPEC families.
>> * Adds address length checking.
>> * Minor fixes.
>>
>> Changes since v7:
>> * Squashes commits.
>> * Increments ABI version to 4.
>> * Refactors commit message.
>> * Minor fixes.
>>
>> Changes since v6:
>> * Renames landlock_set_net_access_mask() to landlock_add_net_access_mask()
>> because it OR values.
>> * Makes landlock_add_net_access_mask() more resilient incorrect values.
>> * Refactors landlock_get_net_access_mask().
>> * Renames LANDLOCK_MASK_SHIFT_NET to LANDLOCK_SHIFT_ACCESS_NET and use
>> LANDLOCK_NUM_ACCESS_FS as value.
>> * Updates access_masks_t to u32 to support network access actions.
>> * Refactors landlock internal functions to support network actions with
>> landlock_key/key_type/id types.
>>
>> Changes since v5:
>> * Gets rid of partial revert from landlock_add_rule
>> syscall.
>> * Formats code with clang-format-14.
>>
>> Changes since v4:
>> * Refactors landlock_create_ruleset() - splits ruleset and
>> masks checks.
>> * Refactors landlock_create_ruleset() and landlock mask
>> setters/getters to support two rule types.
>> * Refactors landlock_add_rule syscall add_rule_path_beneath
>> function by factoring out get_ruleset_from_fd() and
>> landlock_put_ruleset().
>>
>> Changes since v3:
>> * Splits commit.
>> * Adds network rule support for internal landlock functions.
>> * Adds set_mask and get_mask for network.
>> * Adds rb_root root_net_port.
>
> [...]
>
>> +static int check_socket_access(const struct landlock_ruleset *const domain,
>> + struct sockaddr *address, __be16 port,
>> + access_mask_t access_request)
>> +{
>> + bool allowed = false;
>> + layer_mask_t layer_masks[LANDLOCK_NUM_ACCESS_NET] = {};
>> + const struct landlock_rule *rule;
>> + access_mask_t handled_access;
>> + const struct landlock_id id = {
>> + .key.data = port,
>> + .type = LANDLOCK_KEY_NET_PORT,
>> + };
>> +
>> + if (WARN_ON_ONCE(!domain))
>> + return 0;
>> + if (WARN_ON_ONCE(domain->num_layers < 1))
>> + return -EACCES;
>> +
>> + switch (address->sa_family) {
>> + case AF_UNSPEC:
>> + /*
>> + * Connecting to an address with AF_UNSPEC dissolves the TCP
>> + * association, which have the same effect as closing the
>> + * connection while retaining the socket object (i.e., the file
>> + * descriptor). As for dropping privileges, closing
>> + * connections is always allowed.
>> + */
>> + if (access_request == LANDLOCK_ACCESS_NET_CONNECT_TCP)
>> + return 0;
>> +
>> + /*
>> + * For compatibility reason, accept AF_UNSPEC for bind
>> + * accesses (mapped to AF_INET) only if the address is
>> + * INADDR_ANY (cf. __inet_bind). Checking the address is
>> + * required to not wrongfully return -EACCES instead of
>> + * -EAFNOSUPPORT.
>> + */
>> + if (access_request == LANDLOCK_ACCESS_NET_BIND_TCP) {
>> + const struct sockaddr_in *const sockaddr =
>> + (struct sockaddr_in *)address;
>> +
>> + if (sockaddr->sin_addr.s_addr != htonl(INADDR_ANY))
>> + return -EAFNOSUPPORT;
>> + }
>> +
>> + fallthrough;
>> + case AF_INET:
>> +#if IS_ENABLED(CONFIG_IPV6)
>> + case AF_INET6:
>> +#endif
>> + rule = landlock_find_rule(domain, id);
>> + handled_access = landlock_init_layer_masks(
>> + domain, access_request, &layer_masks,
>> + LANDLOCK_KEY_NET_PORT);
>> + allowed = landlock_unmask_layers(rule, handled_access,
>> + &layer_masks,
>> + ARRAY_SIZE(layer_masks));
>> +
>> + fallthrough;
>
> You can remove this fallthrough.
Got it.
>
>
>> + }
>> + return allowed ? 0 : -EACCES;
>> +}
>> +
>> +static u16 get_port(const struct sockaddr *const address)
>> +{
>> + /* Gets port value in host byte order. */
>> + switch (address->sa_family) {
>> + case AF_UNSPEC:
>> + case AF_INET: {
>> + const struct sockaddr_in *const sockaddr =
>> + (struct sockaddr_in *)address;
>> + return sockaddr->sin_port;
>> + }
>> +#if IS_ENABLED(CONFIG_IPV6)
>> + case AF_INET6: {
>> + const struct sockaddr_in6 *const sockaddr_ip6 =
>> + (struct sockaddr_in6 *)address;
>> + return sockaddr_ip6->sin6_port;
>> + }
>> +#endif
>> + }
>> + WARN_ON_ONCE(1);
>> + return 0;
>> +}
>> +
>> +static int hook_socket_bind(struct socket *sock, struct sockaddr *address,
>> + int addrlen)
>> +{
>> + int ret;
>> + const struct landlock_ruleset *const dom =
>> + landlock_get_current_domain();
>
> landlock_get_current_domain() should only be called by a
> get_current_net_domain() wrapper that checks if the current domain
> handles network accesses. See get_current_fs_domain() in patch 2/12.
>
Ok. Thanks for a tip.
>
>> +
>> + if (!dom)
>> + return 0;
>> +
>> + /* Check if it's a TCP socket. */
>> + if (sock->type != SOCK_STREAM)
>> + return 0;
>> +
>> + ret = check_addrlen(address, addrlen);
>> + if (ret)
>> + return ret;
>> +
>> + return check_socket_access(dom, address, get_port(address),
>> + LANDLOCK_ACCESS_NET_BIND_TCP);
>> +}
> .
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