[PATCH v1 04/11] landlock: Fix same-layer rule unions

Paul Moore paul at paul-moore.com
Thu Mar 17 01:26:31 UTC 2022


On Mon, Feb 21, 2022 at 4:15 PM Mickaël Salaün <mic at digikod.net> wrote:
>
> From: Mickaël Salaün <mic at linux.microsoft.com>
>
> The original behavior was to check if the full set of requested accesses
> was allowed by at least a rule of every relevant layer.  This didn't
> take into account requests for multiple accesses and same-layer rules
> allowing the union of these accesses in a complementary way.  As a
> result, multiple accesses requested on a file hierarchy matching rules
> that, together, allowed these accesses, but without a unique rule
> allowing all of them, was illegitimately denied.  This case should be
> rare in practice and it can only be triggered by the path_rename or
> file_open hook implementations.
>
> For instance, if, for the same layer, a rule allows execution
> beneath /a/b and another rule allows read beneath /a, requesting access
> to read and execute at the same time for /a/b should be allowed for this
> layer.
>
> This was an inconsistency because the union of same-layer rule accesses
> was already allowed if requested once at a time anyway.
>
> This fix changes the way allowed accesses are gathered over a path walk.
> To take into account all these rule accesses, we store in a matrix all
> layer granting the set of requested accesses, according to the handled
> accesses.  To avoid heap allocation, we use an array on the stack which
> is 2*13 bytes.  A following commit bringing the LANDLOCK_ACCESS_FS_REFER
> access right will increase this size to reach 84 bytes (2*14*3) in case
> of link or rename actions.
>
> Add a new layout1.layer_rule_unions test to check that accesses from
> different rules pertaining to the same layer are ORed in a file
> hierarchy.  Also test that it is not the case for rules from different
> layers.
>
> Signed-off-by: Mickaël Salaün <mic at linux.microsoft.com>
> Link: https://lore.kernel.org/r/20220221212522.320243-5-mic@digikod.net
> ---
>  security/landlock/fs.c                     |  77 ++++++++++-----
>  security/landlock/ruleset.h                |   2 +
>  tools/testing/selftests/landlock/fs_test.c | 107 +++++++++++++++++++++
>  3 files changed, 160 insertions(+), 26 deletions(-)
>
> diff --git a/security/landlock/fs.c b/security/landlock/fs.c
> index 0bcb27f2360a..9662f9fb3cd0 100644
> --- a/security/landlock/fs.c
> +++ b/security/landlock/fs.c
> @@ -204,45 +204,66 @@ static inline const struct landlock_rule *find_rule(
>         return rule;
>  }
>
> -static inline layer_mask_t unmask_layers(
> -               const struct landlock_rule *const rule,
> -               const access_mask_t access_request, layer_mask_t layer_mask)
> +/*
> + * @layer_masks is read and may be updated according to the access request and
> + * the matching rule.
> + *
> + * Returns true if the request is allowed (i.e. relevant layer masks for the
> + * request are empty).
> + */
> +static inline bool unmask_layers(const struct landlock_rule *const rule,
> +               const access_mask_t access_request,
> +               layer_mask_t (*const layer_masks)[LANDLOCK_NUM_ACCESS_FS])
>  {
>         size_t layer_level;
>
> +       if (!access_request || !layer_masks)
> +               return true;
>         if (!rule)
> -               return layer_mask;
> +               return false;
>
>         /*
>          * An access is granted if, for each policy layer, at least one rule
> -        * encountered on the pathwalk grants the requested accesses,
> -        * regardless of their position in the layer stack.  We must then check
> +        * encountered on the pathwalk grants the requested access,
> +        * regardless of its position in the layer stack.  We must then check
>          * the remaining layers for each inode, from the first added layer to
> -        * the last one.
> +        * the last one.  When there is multiple requested accesses, for each
> +        * policy layer, the full set of requested accesses may not be granted
> +        * by only one rule, but by the union (binary OR) of multiple rules.
> +        * E.g. /a/b <execute> + /a <read> = /a/b <execute + read>
>          */
>         for (layer_level = 0; layer_level < rule->num_layers; layer_level++) {
>                 const struct landlock_layer *const layer =
>                         &rule->layers[layer_level];
>                 const layer_mask_t layer_bit = BIT_ULL(layer->level - 1);
> +               const unsigned long access_req = access_request;
> +               unsigned long access_bit;
> +               bool is_empty;
>
> -               /* Checks that the layer grants access to the full request. */
> -               if ((layer->access & access_request) == access_request) {
> -                       layer_mask &= ~layer_bit;
> -
> -                       if (layer_mask == 0)
> -                               return layer_mask;
> +               /*
> +                * Records in @layer_masks which layer grants access to each
> +                * requested access.
> +                */
> +               is_empty = true;
> +               for_each_set_bit(access_bit, &access_req,
> +                               ARRAY_SIZE(*layer_masks)) {
> +                       if (layer->access & BIT_ULL(access_bit))
> +                               (*layer_masks)[access_bit] &= ~layer_bit;
> +                       is_empty = is_empty && !(*layer_masks)[access_bit];

>From what I can see the only reason not to return immediately once
@is_empty is true is the need to update @layer_masks.  However, the
only caller that I can see (up to patch 4/11) is check_access_path()
which thanks to this patch no longer needs to reference @layer_masks
after the call to unmask_layers() returns true.  Assuming that to be
the case, is there a reason we can't return immediately after finding
@is_empty true, or am I missing something?


>                 }
> +               if (is_empty)
> +                       return true;
>         }
> -       return layer_mask;
> +       return false;
>  }
>
>  static int check_access_path(const struct landlock_ruleset *const domain,
>                 const struct path *const path,
>                 const access_mask_t access_request)
>  {
> -       bool allowed = false;
> +       layer_mask_t layer_masks[LANDLOCK_NUM_ACCESS_FS] = {};
> +       bool allowed = false, has_access = false;
>         struct path walker_path;
> -       layer_mask_t layer_mask;
>         size_t i;
>
>         if (!access_request)
> @@ -262,13 +283,20 @@ static int check_access_path(const struct landlock_ruleset *const domain,
>                 return -EACCES;
>
>         /* Saves all layers handling a subset of requested accesses. */
> -       layer_mask = 0;
>         for (i = 0; i < domain->num_layers; i++) {
> -               if (domain->fs_access_masks[i] & access_request)
> -                       layer_mask |= BIT_ULL(i);
> +               const unsigned long access_req = access_request;
> +               unsigned long access_bit;
> +
> +               for_each_set_bit(access_bit, &access_req,
> +                               ARRAY_SIZE(layer_masks)) {
> +                       if (domain->fs_access_masks[i] & BIT_ULL(access_bit)) {
> +                               layer_masks[access_bit] |= BIT_ULL(i);
> +                               has_access = true;
> +                       }
> +               }
>         }
>         /* An access request not handled by the domain is allowed. */
> -       if (layer_mask == 0)
> +       if (!has_access)
>                 return 0;
>
>         walker_path = *path;
> @@ -280,14 +308,11 @@ static int check_access_path(const struct landlock_ruleset *const domain,
>         while (true) {
>                 struct dentry *parent_dentry;
>
> -               layer_mask = unmask_layers(find_rule(domain,
> -                                       walker_path.dentry), access_request,
> -                               layer_mask);
> -               if (layer_mask == 0) {
> +               allowed = unmask_layers(find_rule(domain, walker_path.dentry),
> +                               access_request, &layer_masks);
> +               if (allowed)
>                         /* Stops when a rule from each layer grants access. */
> -                       allowed = true;
>                         break;
> -               }
>
>  jump_up:
>                 if (walker_path.dentry == walker_path.mnt->mnt_root) {

--
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